There are all sorts of social/political organizations there that could translate well to an online game.
Exactly! It would be awesome if the game were open ended enough have a working business model... At the start of the game, some people are blessed with owning some property. They could rent buildings to people who wanted to start businesses (mercenaries, etc.). Maybe that is too wide scale...but it would be awesome.
(at one point, there was actually going to be a dung merchant in Cademia named Moki - little bit of trivia there).**
I don't think that a turn-based system would help, at least not for all TSs. It might work for a special kind of TS though.
A turn-based TS probably wouldn't work. There would be certain people who wouldn't be able to post on time, but wouldn't want to pass their turn. The others in the TS could ending up waiting on one person for longer than expected. Purely hypothetical of course.
I like the current system of posting whenever you can or whenever you have something to say.
Actually, it makes sense. The game doesn't care in what way the sprite’s image was drawn, and since minor characters like chickens probably have no sense of direction, none was implemented into the sprite. Thus, it always faces the default direction, which is likely north.
I haven't had much chance to try it much though, how far does the Cythera map extend?
Anemone swam past her friends, who were luxuriating on the hydrothermal vent hearth. It was a popular activity, but Anemone found it insufferably boring. In all honestly, Anemone found life in the mermaid colony in general to be insufferably boring. She thought the strict colony rules were wantonly confining, and didn't allow for many hobbies besides lying around on a hearth.
So Anemone snuck away at every opportunity to spy on The Surface (which was illegal, of course). Anemone saw many beautiful and intriguing things on The Surface. She saw clouds and sunrises, and once she even saw a rainbow! She saw rock clusters and distant land, with jungles and buildings unlike those she knew underwater. But most fascinating of all were the boats. On the boats, lived the Humans. Humans were beasts of legend in the mermaid colony, terrifying heartless creatures with powerful weapons. But from what Anemone saw, they didn't seem all that frightening. The way they talked was weird, without any music to it; but monotone as the humans seemed, the myths about them appeared to be mostly fantastic.
What interested Anemone the most about the humans was how far they travelled. As far as she could tell, they rode their boats from one horizon to the other, without any thought of boundaries. In her colony, breaching a boundary was a serious crime. Anemone began to come up with a plot to run away with the humans.
One aspect of the human legends that Anemone believed was true was that humans hate mermaids. She reached this conclusion because whenever a boat approached while she sat upon a cluster of rocks, flapping her tail and singing greeting-songs, the people on the boat screamed and rapidly turned the steering wheel to change directions.
Anemone concluded that in order to truly run away, she would need to become a human herself. To this end, Anemone snuck away from her colony, past the boundary line, and sought out The Phantom. The Phantom was a mysterious spirit that was known to have powers beyond the mermaids' comprehension. It had in the past transformed mermaids who angered it into polyps, which were then kept in its servitude. It was so feared that its territory had been specifically avoided when laying the boundary line.
Getting to The Phantom's house was difficult because of its violent pet polyps, who attacked her as soon as she got to the gate. Anemone managed to out-swim the polyps and sought safety in the house. She was greeted by a dark shadow that she knew must be The Phantom. The Phantom spoke into her mind.
" Why have you come here? "
"To beg you for help," said Anemone. "Please turn me into a human!"
" You too want an immortal soul? " guessed The Phantom in a bored tone.
"What's an immortal soul?" asked Anemone.
" Nevermind! " said The Phantom quickly. " I could brew a potion that would make you human, sure... But are you certain you wish to be human? It will not be pleasant. You will be plagued with disease, and die a slow and painful death. "
Anemone hesitated. "The pleasant life is what I want to leave, isn't it? I would rather have adventure! Yes, I will be become a sickly human!"
" Excellent ," cackled The Phantom. " Now there's just the matter of payment for my services... "
"Oh snap, I left my wallet at home," realized Anemone. "Do you take Discover?"
" Absolutely not ," said The Phantom indignantly. " You could work off the payment, and be my slave for the rest of your life. "
Anemone's eyes widened and she shook her head vehemently.
" Tsk tsk. Alternatively, you do have a pretty voice. You could give me that. "
Anemone thought that over. She didn't seem to have much choice, she wasn't sure The Phantom would let her back out at this point anyway; and besides, human voices were so dull. She wouldn't be much worse off than other humans. "Alright," she agreed.
And then she fell into a deep sleep.
Anemone awoke on the shore - on land. Her tongue was gone, as was her fish tail, and she had legs. She did not feel well.
"Are you okay?" someone asked. Anemone turned to find a boy had approached her. She didn't know how to answer that question, so she stayed silent. Actually, it had more to do with her no longer possessing a voice, as evidenced by her inability to answer the boy's follow-up questions. Finally she nodded to affirm that she would indeed appreciate borrowing some clothes.
So Anemone followed the boy home and met his mother, who had a disproportionately large tummy. Anemone had never seen a pregnant human before, and it intrigued her. Mermaid babies grew in eggs. The woman gave Anemone some clothes and invited her to stay for dinner.
Anemone spent the afternoon watching the boy who had found her on the beach. Although he could talk, he spoke barely more than Anemone did. She didn't understand him, he was an enigma. She decided to stalk him.
Thus began Anemone's first adventure.
This post has been edited by BreadWorldMercy453 : 02 March 2014 - 04:32 PM
Originally posted by gandreas:
**If you're going to bring up bayonetting, you might want to do it in a topic that I've got a chance to actually read (morbid curiousity made me wonder just what was so exciting about SETI@Home to actually check this thread).
And for the record, **I **don't have a problem with doing a sequel to Cythera. There are, unfortunately, other issues (like having the time to dedicate to complete it, pesky litte thing called money, and the like - so if I win the Powerball...)
I suppose I acted rashly, But it is good to hear that you would be willing to make a Cythera2 if you ha the resources. Your problem of time however could have been solved by recruiting the legions of eger young volenteer programers who (would gladly work for free) while Cythera was in its prime. However since you also have a problem of funds why did you not kindly ask for donations? As far as I can see you might at least be able to ment the gaping holes and pesky bugs in Cythera's senario--We frankly don't care if the Delver Engine� is hardly an ideal editor, many EVers use raw ResEdit data. I also understand that cythera is far more complex than EV, but (b)the game itself can be broken down into basic components such as MAP, SPRITES, BITS, PEOPLE, OBJECTS, and CODES