I feel compelled to complain more about the Ultima user interface. As I mentioned, it's too much like a DOS game for my liking with mediocre graphics and bad UI, but honestly, that's being a bit generous about the UI. Just trying to test the different games, I found you can't exit from the main menu, only in game, and the method of exiting changes every single game! Sometimes it's X or Q, it could be ctrl-x or alt-x, or maybe alt-ctrl-right-click-x-q! AAAGGGHHH! It's really awful. It should not be so hard to save and exit.
Anyways, I toyed around with the Exile series the other day, and it's another franchise very similar to Ultima and Cythera. I guess I'd never played these turn-based RPGs outside Cythera, so I had no point of reference, but all of them have underlying commonalities in terms of dialogue, party management, and combat.
Exile is actually pretty nice. The plot is interesting, and each game further builds on the world and lore. You get a lot of control over each member in the party and combat is fun. I found the controls much easier to understand. It's hard to beat the simplicity of Cythera's modular system, but Exile feels more like a Mac game than Ultima ever could.
While I liked the story, Jeff Vogel, the creator of Spiderweb Software, must have loved it! Not only did he remake Exile in the early 2000's as the Avernum series, but he remade it a second time in the 2010's by rebooting Avernum I, II, and III. That's a reboot every 5 to 10 years; even Hollywood would be jealous!
A lot of impressive work 🙂 . It is very interesting the various quirks and oddities that Cythera has. The programming structure of the game seems quite unique.
Unfortunately, I've not had much chance to work in Cythera hacking or modding recently, so I don't think I can add anything much at the moment; however, I think I still have a working copy of redelv on my other computer. I'm not certain if it will bring anything new to light, but I'll try to check when I can.
Thanks to mrdav from Macintosh Garden, I was also able to upload a copy of Theldrow's mythology. It's an interesting read. There's really nothing in the game that suggests a shared universe with Cythera, but parts of this document do in my opinion. Lots of -ari's and -ali's, but it seems possible to me that Cythera could be yet another Outari within the Void. That matches with the Elemantali being part of the Outari (elemental beings in Cythera?), which would make the Outari something like the "barrier" and the Eldari the "chimera" in Cythera's lingo. Finally, I'd point out that Theldrow's god of the Void, Yeqy, was a mortal wizard who learned control over the Void through magic... maybe like the author of the Cipher Manuscript?
That actually seems quite likely. The existence of the Void in both would suggest a potential shared multiverse. It is also possible that the Cypher Manuscript makes a reference to Theldrow with its incomplete text.
Small update: I made a Youtube channel for Cythera Guides and put a playlist up for the 20th Anniversary Soundtrack. That works better for streaming since the links coming directly from the server are defaulting to download rather than stream in most browsers.
Those are the scripts and steps I used to port Cythera over to NodeBB from Ambrosia's Invision system. It's unfortunately long and involved. Regarding the quality of my code itself, that is best described by Tyrael when he told me this years ago: "You program like a researcher." 😛
I've been going through the ebook of Secret History of Mac Gaming and there's definitely a lot of great material in the early chapters that I didn't really know. The Ambrosia and Pangea chapters were most interesting to me, although you're right that the focus is on their other games. I wouldn't mind a more linear organization, but it's still pretty easy to follow and a good read!
I've changed the Cythera Guides Forum again but shouldn't need to reset it anymore. I'm finally happy with it because it now has a complete history of the Cythera web board and runs on a very modern forum system. See my latest and last Ambrosia topic here for more info!
Oh yes Nezmy, you need to download the music! You could play it in the background during your campaigns : __D
Wizzy- Dude, I never actually looked at the liner notes O_O I guess I was too excited to listen to the music and forgot.. But it's so beautiful! I love how you made it with all those Cythera backgrounds and artwork! I have no idea how you did all that, but it's awesome!
My troubles with the rolling pin continue. I actually got pretty far in my first attempt, but that's because my followers were doing all the fighting. Realizing I was missing the point, I started over. This time no followers, just me and my rolling pin. That's when I kept losing my rolling pin to unicorns.
Is it cheating to use the sapphire book trick in order to gain access to the Replicate spell early in the game? That's what I did. So I have a rolling pin, I have replicate, I'm all set for dozens of rolling pins, right? So I directed nexus to LKH, replicate a crate, drag it to Alaric, fill it with my rolling pin and other assorted booty, and... cannot smash apart the crate with my bare hands. I could see no alternative to inviting Hector into my party, giving him my rolling pin, and shaking him down. This worked, and I replicated several copies of the rolling pin, but I was disappointed that I had to get a follower to do so. At least I can smash crates now, right? And kill unicorns? No, and no. Apparently I cannot smash a crate with a rolling pin. And the several rolling pins I had on hand weren't enough to effectively hit a unicorn. But I did learn that you can throw a rolling pin short distances. I guess that's kinda cool? There's a probability of the rolling pin disappearing forever though.
This post has been edited by BreadWorldMercy453 : 11 November 2018 - 07:27 PM
I'm suddenly wondering if story-Selax likes cats as much as author-Selax. Maybe it'll finally be something for him to have in common with T?
I haven't really thought about that to be honest, but I'm inclined to doubt it. Story-Selax doesn't tend spend a lot of time thinking about this own likes and dislikes. He's too busy messing with other people's lives 😛 .