"World of Cythera" library for Coldstone



  • Please don't try to read too much into this (because there isn't deep subtle meanings hidden between the lines like my usual posts have), but...

    What would people think of producing a set of libraries and/or a basic scenario for Coldstone that provides a "World of Cythera" that people can use for making Cythera based scenarios/plugins using Coldstone?

    This would basically be just the graphics from Cythera (in as much as they could be transferred to CS), and hopefully basic things like items, monsters, skills, whatever can be wedged into CS.

    Obviously nothing built with it by users would be considered canon (though the basic information provided by the "World of Cythera" package would be), but at least it would provide a common starting place for people to work from.

    The related question involves what sort of additional background material to provide (beyond what can be found in the game). For example, if the full details of Tavara are included, it would provide interesting material for people to play with, but would also spoil anything in the future that depends on the player discovering this material "in game".

    Just looking for feedback (and let me point out that I have no plans to write sequels to Cythera in Coldstone)

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    Mad, Bad, and Dangerous to Know...



  • I think the coldstone engine could not do justice to Cythera. Besides, I don't think anybody played Cythera for the graphics anyway.

    What I thought was best in Cythera was it's day/night cycle, and attention to detail, such as people's need to eat, so I really don't think coldstone is good for Cythera.

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    "Why do these candles say T-N-T?" - (famous last words 104)

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?



  • Still, it might be nice to have some Coldstone scenarios and graphics relating to Cythera!

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    "To listen, one must be silent." -Ogion, A Wizard of Earthsea



  • Well, it's either Coldstone or what we have now, which is... nothing. I vote for Coldstone.

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    The e-mail of the specious is deadlier than their mail



  • Coldstone.

    (edit)Perhaps it would be good to include things we could work with to create playable TSes or something... ;) ;) (/edit)
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    "To listen, one must be silent." -Ogion, A Wizard of Earthsea

    (This message has been edited by Mr. Somebody (edited 07-31-2002).)



  • Make a cythera editor. Cache22 thinks it either coldstone or nothing, ill settle with the third option, just our knowledge. Do you really think we need to convert one of the most complex, interactive game to a very, very typical engine like coldstone (no offence meant)?
    Coldstone itself is an engine designed for role playing games, but the type of role playing that you would classify Diablo 2 under, not the type of role play you classify Cythera under.
    Cythera as a game, i would say, would be as close to true role play as it has ever got, the fact that almost every aspect of life is covered, you can steal what you see, you can sleep in beds. Cythera is a game that was never played for its graphics, becuase the buetiful storyline and complexity of the whole game dwarfs every bug, spelling mistake, or unrealism about it (not that there are many).

    So in my opion, no, ColdStone simply, in Bryces words, simply doesnt do justice to Cythera. we have relied upon our knowledge, and what the game provides us with in the past, why change now.

    (please note the rhetoric included in this post)

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    Yesterday, we bent our necks to kings and emperors. But today, we kneel only to truth -Kahil Gibran


  • Global Moderator

    I think there are ways to get Coldstone to pay attention to details. The hardest thing to do though might be a visual day/night cycle, but you could have a global variable keep track of the "time" and have certain actions happen during specific times. (like no npcs visible on the streets of the town, they're inside their houses sleeping.

    Another problem would be the party, this will be almost impossible to do, and I haven't thought of a suitable workaround. (in the instance of playing something like a ts, there could be at least a character selection screen so you could choose who you want to play as)

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    "I hate that! Your answers are always short, precise, and utterly useless!"
    "Yes."



  • I should think you could switch tiles for a day/night cycle in CS. Yeah, it'd be hard to do, but a fun challenge at least. Similarly, you should be able to make the char get hungry at certain times... you'd have the variable reset (or set to a certain amount) every time food was consumed. It would then tick down, perhaps give a warning or two, then begin to take a toll on health.

    What I was thinking is that Cythera's much underappreciated windowing system - it was very versatile and mac-like - would be hard to reproduce in CS. Sure, you could make the windows look like Cythera windows, but they wouldn't act like it.

    Personally, I think it's better to have a CS library for Cythera than nothing. I certainly vote yes.

    (Also, I like Cythera's graphics. 'Nuff said. :p )

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    Bronze: the other gold metal. | | And so the space toaster hardened the outer layers of the doughy, ooey-gooey ancient Earth...
    Bacchus Publishing: (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evo&category;=guides&display;=date&file;=ChroniclesByJake101.sit.hqx")Chronicles by Jake101: the unposted chapters(/url).

    (This message has been edited by Talos (edited 08-01-2002).)



  • Just to clarify - this would not be to "recreate" Cythera, but rather to allow for making new Coldstone games in the Cythera world. I understand that the engines are quite different, and it would be all but impossible to completely simulate the capabilities of the Delver engine in Coldstone.

    Rather the goal would be to provide things like artwork, items, monsters, various scripts and perhaps even maps that could be used to create (non-canonical) Coldstone games in the "World of Cythera". So things like the party, day-night cycles/lighting/line of sight, windowed UI and all the rest wouldn't be there (though I'd try to mimick as much of the game system as possible).

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    Mad, Bad, and Dangerous to Know...



  • Mr. Andreas, In this new era of openness, can you PLEASE give me you email address?

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    "Why do these candles say T-N-T?" - (famous last words 104)

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?



  • I agree with Magpie, a Cythera EDITOR would be best. Still, I stick with my vote, Coldstone.

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    "To listen, one must be silent." -Ogion, A Wizard of Earthsea



  • It might be best, but Glenn's said it's not going to happen. Therefore, it's not an option.

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    The e-mail of the specious is deadlier than their mail



  • I guess I vote for getting the coldstone thing... better than nothing... and there's also another reason, which I won't likely disclose Cryptic Grin

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    "Why do these candles say T-N-T?" - (famous last words 104)

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?



  • Bryce's Criptic Grin. Refer to the topic: Possible future hiatus
    or go to this (url="http://"http://www.AmbrosiaSW.com/webboard/Forum5/HTML/001180.html")link.(/url)

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    "To listen, one must be silent." -Ogion, A Wizard of Earthsea



  • I do not plan on using the graphics for my game, but this does have to do with programing... and I normaly only use the cryptic grin when I am in programmer mood, though. <IMG SRC="http://www.AmbrosiaSW.com/webboard/smile.gif" HEIGHT="15" WIDTH="15">

    (Edit: I imagine political types wish it were this easy to change the past.)

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    "Why do these candles say T-N-T?" - (famous last words 104)

    Where do you want to teleport today?

    This post has been edited by Bryce : 05 November 2006 - 10:21 PM



  • Quote

    Originally posted by gandreas:
    **Just to clarify - this would not be to "recreate" Cythera, but rather to allow for making new Coldstone games in the Cythera world. I understand that the engines are quite different, and it would be all but impossible to completely simulate the capabilities of the Delver engine in Coldstone.

    Rather the goal would be to provide things like artwork, items, monsters, various scripts and perhaps even maps that could be used to create (non-canonical) Coldstone games in the "World of Cythera". So things like the party, day-night cycles/lighting/line of sight, windowed UI and all the rest wouldn't be there (though I'd try to mimick as much of the game system as possible).

    **

    Actually, I was just in contact with Andrew about this -- though I am in a transition period (going off to college) at the moment, I was interested in reproducing the Cytheran world in Coldstone. Agreed, it simply wouldn't be perfect, but it would allow for the Cythera community to finally be able to create plug-ins for the Cytheran world. I think it'd be neat as all heck to be able to PLAY some of the team stories we have done.

    I noticed that you avoided using wording that would imply that you were going to do it...is this purposeful? ie, are you gauging whether people would appreciate it, but not planning on doing it yourself? If you're interesting in making it, then awesome -- I don't need a big project. :) However, if you aren't interested in doing it personally, the idea of doing it myself is somewhat attractive to me. Having access to the Cythera graphics would be very, very nice for that... I bet the Cythera Add-Ons section would appreciate it... :)

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    pipeline: I like your nostrils.



  • Quote

    Originally posted by theGlueBubble:
    **Actually, I was just in contact with Andrew about this -- though I am in a transition period (going off to college) at the moment, I was interested in reproducing the Cytheran world in Coldstone.
    **

    Wow, what a coincidence!

    **

    Quote

    Agreed, it simply wouldn't be perfect, but it would allow for the Cythera community to finally be able to create plug-ins for the Cytheran world. I think it'd be neat as all heck to be able to PLAY some of the team stories we have done.

    I noticed that you avoided using wording that would imply that you were going to do it...is this purposeful?

    **

    Give that man a gold star (since he's already a moderator, and so I can't give him karma)

    Quote

    **
    ie, are you gauging whether people would appreciate it, but not planning on doing it yourself? If you're interesting in making it, then awesome -- I don't need a big project. :) However, if you aren't interested in doing it personally, the idea of doing it myself is somewhat attractive to me. Having access to the Cythera graphics would be very, very nice for that... I bet the Cythera Add-Ons section would appreciate it... :)

    **

    Pretty much nailed it all right on the head there. Given that there is a desire to set Coldstone based games in Cythera, I figured if there was enough demand it would be worth doing well - namely using the real graphics, items, monsters, etc (in as much as possible).

    I see two different parts here - one being the graphics (which can be exported from the game using the editor, though they need to be rearranged & joined together correctly, since they are all stored as 32x32 tiles), and the other being an attempt to recreate the rest of the world (in terms of items, monsters, spells, stats, game experience, etc...).

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    Mad, Bad, and Dangerous to Know...



  • (Disappeared)

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    "Why do these candles say T-N-T?" - (famous last words 104)

    Where do you want to teleport today?

    This post has been edited by Bryce : 01 September 2007 - 01:36 PM



  • Quote

    Originally posted by gandreas:
    **
    I see two different parts here - one being the graphics (which can be exported from the game using the editor, though they need to be rearranged & joined together correctly, since they are all stored as 32x32 tiles), and the other being an attempt to recreate the rest of the world (in terms of items, monsters, spells, stats, game experience, etc...).
    **

    Yeah, I'd agree. I think a lot of the unique features of Cythera will be able to be duplicated, although perhaps not perfectly, using Coldstone. So that left me with the biggest question being the graphics -- if I wasn't able to attain the graphics from you/ASW, I wasn't going to attempt to capture all of them with a screen capture utility, clean them up, etc. Instead, I was just going to settle for the Coldstone graphics provided, and use a few favors for some of the unique creatures of Cythera. However, if you would be willing to provide me with the graphics (either directly, or through allowing me to use the editor and describing how to do what you described), I'd use the original Cytheran graphics in order to attempt as close a recreation as possible.

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    pipeline: I like your nostrils.



  • ...hullo?

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    Fallacy of the mind.


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