Cythera MORPG (Hold ye flames, It's not what you probobly think))



  • Episode IV, A new WebGame

    It was a dark time for the Cythera Web Board. The Team Stories, once the stalwart defenders of the board that prevented its fall into inactivity were dead, destroyed by the dark forces of entropy and procrastination.

    But then, a new web game was given to the people of the board -
    and it was called the ‘Cythera RPG.’ :D

    <------------------------>
    Okay, enough with the star wars thing...
    I have an idea...
    Watches as Ody cowers and flees

    We could have a Cythera RPG on the web board.. it would be almost as good as a MMORPG, and would combine the fun of a TS with the fun of an RPG.
    It would be much like a TS, but with some rules for combat, and one perticipant would be designated the Game Master. S/he would design a plot for the quest, and control the exicution of the rules for combat.

    Obviously, such an undertaking will require considerible thought, but I think we can manage...

    Any ideas?

    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?



  • Actually, a few of us already tried something like that over on Play-by-Web, but nobody really wanted to be GM, so it failed. I'd be willing to give it another go, though.

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    The e-mail of the specious is deadlier than their mail



  • I could GM, I suspose... We could turn JA into a RPG. But we'd need some rules, an RPG system.

    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?



  • Hmm, maybe we wouldn't even have to use the Cythera universe... it would be fun to make up our own...

    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?



  • Okay, How complicated do you want the rules to be?
    I.e. do with have like four stats, or do we have like 20?
    I am favoring less stats, so the combat engine will not get in the way of the Role-Playing, but more intricate simulations have their merits, so lemme know...

    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?


  • Global Moderator

    It depends on the people you want in. Someone like Moonshadow would be more interested in the Role-Playing, while someone like me would favor more stats. You'd need a fair mixture of both to do well. And if you had some experience doing this, that would help too. (bad memories)

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    "I hate that! Your answers are always short, precise, and utterly useless!"
    "Yes."



  • Quote

    Originally posted by Avatara:
    **And if you had some experience doing this, that would help too. (bad memories)
    **

    Er, experiance? Heh, mostly with RPGs of my own design. I tended to favor ones with simple stats, so the math didn't get in the way of play.

    On the other hand, most of the people here seem to favor more complex stats. At any rate, Ferazel and I are designing a new RPG system, and it should be finished soon, if I can get ahold of ferazel, we might be done today.

    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?



  • I agree with Avatara. We should have enough stats to be realistic, but also leave enough space for role playing. Anyway, I'm going to upload DiceApp2 to my iDisk. Anyone who wants to use it is welcome to.

    It's a little program with a simple GUI. It asks you for a dice type, number of die, and the addend. You click roll, and it rolls its little internal dice. The limit for the addend or number of dice is 999.

    This sounds really cool, so I'm definatly in. Perhaps I could DM "Teraknorn"... :D

    (edit) It's up, get it (url="http://"http://homepage.mac.com/ferazel_09/DiceApp.sit")here(/url)

    ------------------
    Key Part in the making of (url="http://"http://homepage.mac.com/mdwgmalc")Xichra's Revenge(/url).
    ---
    "Yo ho ho and a bottle of Snapple! Cap't and his Pirate Crew!
    Microsoft is better than Apple! I have more software than you!"
    <repeat>

    (This message has been edited by ferazel_09 (edited 09-09-2002).)



  • Cool. I'm going to post my character. Me and Bryce are going over everything, and stuff might change, but this is a beta.

    -------------------------
    Name: Ferazel (fer- ay -zell)
    Race: Habnabit
    Class: Rogue
    -------------------------

    STUFF YOU MIGHT WANT TO KNOW:

    +-------------+
    Height: 5' 10"
    Weight: 190 lbs.
    Age: 25 years old (middle age for a Habnabit; they mature quickly and the oldest recorded was 63 years old)
    +-------------+

    STATS:

    +-------------+
    Health: 14/14
    Mana: 11/11
    Action Points: 5
    Dexterity: 7 + d12
    Attack: 9 + d8 (Dagger equipped)
    Defence: 7
    Charm: 7
    Intelligence: 6
    Level: 1
    XP: 0
    XP Modifier: 110% of normal XP
    XP until level 2: 607
    XP until level 3: 1,695
    GP: 110 (gold pieces are 100 copper pieces, 10 silver pieces, and 1/10th of a platinum piece. 1 GP is 2 oboli)
    +-------------+

    ITEMS:

    +-------------+
    Dagger (equipped)
    Accuracy: 110%
    Attack +d8
    ---------------
    Healing Potion (1)
    Uses: 2
    When Used:
    Health +10
    +-------------+

    HISTORY:

    +-------------+
    • GM (Bryce) gave me a dagger and healing potion
    • Made this look a little better
    • Re-rolled for modified stat tables.
    • Added some stuff.
    +-------------+

    ------------------
    Key Part in the making of (url="http://"http://homepage.mac.com/mdwgmalc")Xichra's Revenge(/url).
    ---
    "Yo ho ho and a bottle of Snapple! Cap't and his Pirate Crew!
    Microsoft is better than Apple! I have more software than you!"
    <repeat>

    (This message has been edited by ferazel_09 (edited 09-09-2002).)

    (This message has been edited by ferazel_09 (edited 09-09-2002).)

    (This message has been edited by ferazel_09 (edited 09-09-2002).)

    (This message has been edited by ferazel_09 (edited 09-13-2002).)



  • Okay, Still working on the rules. I think multiuser-AIM may be better suited to our needs, as the board might presnet continnuity promblems, if, for example, two people both say they attack the creture, then the GM comes along and calculates the combat and it turns out that the first attack killed the creture. What then?

    (edit) I;m going to focus on the character making rules, so you all have somehting to do :)
    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?

    (This message has been edited by Bryce (edited 09-09-2002).)



  • Race Stat Rolling table...

    HP AP XP DEF DEX ATK CHR INT PSI?
    ++-------------+-----------------------------------------++-++
    || Human |2d10 |1d3 |100%| 1d6 |1d6 |1d8|1d6|1d6||||
    || Habnabit |2d10 |1d3+1|110%| 2d4 |1d6 |1d6|1d6|1d8||
    ||
    || Elf |2d8 |2d3 |90% |1d6-1|2d3 |2d3|1d8|1d8||*||
    || Dwarf |3d8+2 |1d3 |90% |1d6+1|1d6-1|1d8|1d3|1d6||X||
    || Visitor |2d10 |1d3+1|100%| 2d4 |2d3 |2d3|1d6|1d6||X||
    ++-------------+-----------------------------------------++-++

    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?


  • Global Moderator

    Quote

    Originally posted by Bryce:
    **I think multiuser-AIM may be better suited to our needs, as the board might presnet continnuity promblems, if, for example, two people both say they attack the creture, then the GM comes along and calculates the combat and it turns out that the first attack killed the creture.
    **

    First of all, if you use the webboard it'll be slow, and you have people take turns. Once Player x's turn is resolved (including combat) player y can post their move.

    Second, almost everyone here has IRC, very few people have AIM...

    ------------------
    "I hate that! Your answers are always short, precise, and utterly useless!"

    Edit - you'd figure by now I'd be able to use UBB tags correctly.
    "Yes."

    (This message has been edited by Avatara (edited 09-09-2002).)



  • Quote

    Originally posted by Avatara:
    **
    Second, almost everyone here has IRC, very few people have AIM...
    **

    You do, ferazel does, Kat does, I do, Ody does, I think moonshadow does, cache... I don't think he does. But isn't hard to get. If mr. somebody is interested, he could get it too. I have no clue if slayer uses AIM...

    Still, if we use IRC, ody will never let me hear the end of it, and will probobly insist that since I use it to play the RPG then I can use it all the time to chat, ect, which I REALLY don't want. I'd rather have it be slow and on the boards, or through multiuser ICQ, which has some good fetures...

    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?


  • Global Moderator

    Quote

    Originally posted by Bryce:
    **You do, ferazel does, Kat does, I do, Ody does, I think moonshadow does, cache... I don't think he does. But isn't hard to get. If mr. somebody is interested, he could get it too. I have no clue if slayer uses AIM...
    **

    Moonshadow does not, neither does cache at this time. Yet, all the people you mentioned have IRC (except you). Not to mention, most of us use IRC a lot more than AIM and it doesn't require installing anything special into your system, its just an application.

    ------------------
    "I hate that! Your answers are always short, precise, and utterly useless!"
    "Yes."

    (This message has been edited by Avatara (edited 09-09-2002).)



  • I already told you my reason. If I use IRC for this then Ody will get his foot in my door :)
    Unless he comes forward and promises not to use this for such reasons...

    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?


  • Global Moderator

    I was just trying to help. shrug

    If you get low participation, you might know why...

    ------------------
    "I hate that! Your answers are always short, precise, and utterly useless!"
    "Yes."



  • Quote

    Originally posted by Avatara:
    **I was just trying to help. shrug

    If you get low participation, you might know why...
    **

    IRC is fine, IF ody will agree not to use it as an excuse to nag me about using IRC for other things.

    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?



  • Quote

    Originally posted by Bryce:
    **IRC is fine, IF ody will agree not to use it as an excuse to nag me about using IRC for other things.

    **

    Well, I won't nag while we're doing important stuff anyway... :D
    Come on Bryce, give #cythera a chance.

    ------------------
    Siena College- Like Yale, only not!
    "Anything is possible, except skiing through a revolving door."



  • Quote

    Originally posted by idiotSavant:
    **Well, I won't nag while we're doing important stuff anyway...:D
    Come on Bryce, give #cythera a chance.
    **

    Done. But I am still not coming on to do anything other than handle the RPG - I said no and I mean it. IRC for me is only a vehical to run the RPG with.

    ------------------
    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?



  • Um, why don't you just use
    (url="http://"http://janus.ambrosiasw.com/~gandreas/CytheraRolePlayingGuide.html")http://janus.ambrosi...ayingGuide.html(/url)

    which gives the basics for what the roleplaying system actually used in Cythera is based on...

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    Mad, Bad, and Dangerous to Know...


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