Cythera/Ultima Relations
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Has anyone else noticed that the graphics from Cythera look a lot like those from an Ultima game? (I can't remember which)
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Sorry, never tried any of the Ultima games. Welcome to the boards, though. :)
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Nothing good ever comes from secrets and lies
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Actually I thought that the graphics from Cythera looked like that of Avernum. Which was a great game by Spiderweb. But still I think that Cythera is just as good if not better. Yep definately better. And I like Cythera already. Though lately I haven't been able to play it :frown:. I hate the fact that I registered it and don't play it. But I recomend registering. It's great. And in fact I'm going to play it right this minute.
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What stands before us
today is a meer foreshadow
of tommorow, fight hard or
die trying.
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Just dropping by... :)
Yes, the Cythera graphics do look a lot like the Ultima Online graphics. At least the Ultima Online I played, I don't know what they've done with it now.
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Definately reminds me of Ultima 7 (Black Gate and Serpent Isle). One of the best in that series in my opinion.
Anyhow the overhead perspective is the same and much of the interface/graphics are quite similar.
Ultima Online has a similar look but its perspective has been rotated 45 degrees.
There's a nice little web page with ultima 7 info and screen shots at (url="http://"http://jedyt.tripod.com/")http://jedyt.tripod.com/(/url)
Cythera has allowed me to re-live those hours of playing games like ultima on a friends PC but now I get to play it on my Mac natively! :) I hope there will be more games like cythera from Ambrosia in the future.
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Originally posted by Anonymous:
**Definately reminds me of Ultima 7 (Black Gate and Serpent Isle). One of the best in that series in my opinion.
Anyhow the overhead perspective is the same and much of the interface/graphics are quite similar.
**Very close.
The graphics are roughly somewhere between U6 and U7:
- Higher resolution than U6, about the same as U7
- Somewhat "simpler" than U7 in many places, with U6 style coloring, shading and outlining
- Everything is loosely locked to the same grid that U6 would have (which in Cythera is 32 pixels), as oppposed to U7 which is four times finer (though there is a "subgrid" of 8 pixels that objects can be aligned to).
- Everything is completely flat in Cythera, like U6, while U7 allowed object to have elevation (and buildings would have actual "stories" that you could climb between)
- The UI is much more like U7 (pretty much not at all like U6), but far less modal (you can leave containers/books/etc... open and still move about)
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