Chronicle of the Month- November



  • We don't heve quite as many chronicle as most months, but we may as well carry on. The contenders are:

    (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/newsdisplay.cgi?action=topics &number;=52&forum;=*Cythera+Chronicles&DaysPrune;=25&article;=000112&startpoint;=")A Secret Temple, Part Six(/url) by Heidel
    (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/newsdisplay.cgi?action=topics&number;=52&forum;=*Cythera+Chronicles&DaysPrune;=25&article;=000111&startpoint;=")The Shadow Warriors, Chapter Six(/url) by Rogan
    (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/newsdisplay.cgi?action=topics&number;=52&forum;=*Cythera+Chronicles&DaysPrune;=25&article;=000110&startpoint;=")The Shadow Warriors, Chapter Five(/url) by Rogan

    Hopefully we'll get a couple more votes this month since some of our more prolific posters haven't submitted chrons. For those interested, the official rules are (url="http://"http://www.macclassics.com/cythera/cotmrule.htm")here(/url). Note the slight modification concerning sudden death. Of course, that one can't really apply this month. Good luck to both our contenders!

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    Slayer's guide to Cythera:
    (url="http://"http://www.macclassics.com/cythera/cythera.htm")http://www.macclassi...era/cythera.htm(/url)

    (This message has been edited by Slayer (edited 12-03-2002).)



  • I vote for Heidel's chron, ST-6.

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    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?



  • I had a tough time deciding between Shadow Warriors 5 and Secret Temple 6, but I think I'll have to vote for Secret Temple. Both of you did a good job.

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    Slayer's guide to Cythera:
    (url="http://"http://www.macclassics.com/cythera/cythera.htm")http://www.macclassi...era/cythera.htm(/url)



  • Nice v o te r turnout, eh? M ust be a slow time of y ear. Or may be people just don't read as many chrons as they used too for some unkno w n re a son... maybe school being in, n o more free time. Yeah, T hat's it... Continuity has nothing to do with it. :D

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    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?

    (This message has been edited by Bryce (edited 12-02-2002).)



  • Quote

    Originally posted by Bryce:
    or Maybe people wanT Continuity

    Ack! Haven't we discussed this before!? As long as the TSes and chrons maintain internal consistency it's okay! But since you insist:

    All chrons are considered non-canonical.
    Once Again... is considered non-canonical.
    All activity set in Cythera's future is considered non-canonical.
    Any activity occurring in the world of Cythera but on an island other than Cythera is considered non-canonical.
    All other TSes occurred in the same chronological order as they occurred in real time.
    TSes whose overlapping timeframes would cause a contradiction occurred back-to-back.
    The Tavern is acknowledged to be in very poor synchronization with team stories.

    Satisfied?

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    Slayer's guide to Cythera:
    (url="http://"http://www.macclassics.com/cythera/cythera.htm")http://www.macclassi...era/cythera.htm(/url)

    (This message has been edited by Slayer (edited 12-02-2002).)



  • The Chronicle of the Month page is now updated (url="http://"http://www.macclassics.com/cythera/cotm.htm")here(/url). Congratulations, Heidel!

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    Slayer's guide to Cythera:
    (url="http://"http://www.macclassics.com/cythera/cythera.htm")http://www.macclassi...era/cythera.htm(/url)



  • Quote

    Originally posted by Slayer:
    **
    Satisfied?
    **

    Not really ;)

    I agree that the TSes and chrons, future or otherwise, are not cannonical - cannonical with the 'real' Cytherian future that exists only in Glenn Andreas' mind. (Or is possibly scrawled in a notepad in his desk somewhere, but the point still holds. The point being - we don't know about it.

    I admit you're winning me over a little to your point of view, but I still think that cannonical or not, Cythera's creative works should be co-ordanated to some extent.
    Meh, you make me want to write the strangest and most bazzare Future Chron ever to prove the point. Maybe I will. Don't worry too much though, I might just lose interest...

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    In general, what exactly makes a game good isn't that easily
    quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas

    Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?


  • Global Moderator

    Quote

    Originally posted by Bryce:
    **I admit you're winning me over a little to your point of view, but I still think that cannonical or not, Cythera's creative works should be co-ordanated to some extent.
    **

    The only possible way for that to work is to pretend everything up until, say...now, is not cannonical, and just start anew with lots of tie-togethers and such.

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    "There is a time and a place for everything."



  • If you were to tie all the chronicles together it would make it impossible for anyone to read just one story. I imagine that after a while the stories would pile ontop of one another and use eache others leads, characters and locations. This would force any new comers to read every chronicle from this point in time onwards; before they can understand the one they wanted to read in the first place.

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    Yesterday we bent our necks to emperors and kings. Today, we kneel only to truth. -Kahil Gibran


  • Global Moderator

    If everything was in a defined timeline, you start limiting the scope of future stories. The results of any actions or happenings from pervious stories would be forced into new stories, or at least they would have to acknowledge their existance in some way. Some authors might not being limited to something like that.

    For example, Person A creates a story that Person B doesn't like, if Person B wants to write their own story, its difficult to ignore the events in Person A's story, Person B has to make sure their story fits in within a defined timeline, even if it is one that they don't like at all - which usually deters people from writing.

    Putting everything in a defined storyline is most likely going to cause more problems than it solves.

    (edit)Hopefully this time I make some sense.(/edit)

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    "There is a time and a place for everything."

    (This message has been edited by Avatara (edited 12-04-2002).)



  • Perfect sense in my opinion.
    I just don't see why it had to be brought up yet again...

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    Ich weiß wohl, ich bin nur ein Träumer, der vielleicht eines Morgens erwacht. Doch ich spotte dem Tag und ich folge dem Stern und ich lass mich entführen in die Nacht...
    - Silk & Lute



  • Maybe I am just not good at group creativity. I guess I'll have to look into replicating myself if I ever need help with a creative effort.

    Bryce:
    #2, Go write the next chapter of the chron.

    Bryce#2:
    Right away!

    Bryce:
    #3, work on our plan for usurping the alunimum foil factories of mexico.

    Bryce#3:
    Right away!

    Bryce:
    #4, Clean my room!

    Bryce#4:
    Fat chance!

    Bryce:
    Grumble

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    Where do you want to teleport today?

    This post has been edited by Bryce : 06 November 2006 - 12:06 AM


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