Death King



  • More opinions and suggestions, please.



  • It seems that one of the main things that needs to be done is making Death King a little weaker, it has been brought up a few times that he is just too strong. At the moment it doesn't look like he can be killed and even if he could they characters couldn't do it on their own.



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    It seems that one of the main things that needs to be done is making Death King a little weaker, it has been brought up a few times that he is just too strong. At the moment it doesn't look like he can be killed and even if he could they characters couldn't do it on their own.

    That could be used by the group though (at least maybe). If no one expects them to do it, it might make it easier (or at least more surprising) when they do a play major role in defeating him.
    I already have a general plan as to how to deal with him.

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    Ditch his "power" altogether. I like a villian with evil plots, schemes, plans and machinations. And a really good evil laugh. So many dark lords just forget to put the time into a really evil laugh, and frankly it loses them both the respect of their minions and heros.

    Another reason that I prefer option three—each person could then create an agent to be more like their ideal villain (of course they could do this anyways), perhaps serving as an agent of the DK (if they wanted it that way). Actually, I had the DK use plots, plans, and machinations to win his long war against the Chimaera, so he might qualify for that. People could also PM me suggestions for evil plans, so that he'd be better able to fill this role.

    I am open to curbing his power if no other solution can be worked out and everyone agrees that it is necessary.



  • Reminds me of Inu Yasha, an endless battle against the same old thing.



  • Ah yes, the cartoon - anime that you never watched.



  • Hmm, it has occurred to me that I introduced the DK to Cythera too early. I think that I should've had him be cast out of Cythera by the elementals.
    He would probably would do better as a villain who watches Cythera from a distance but has no really special interest.
    He should probably have remained in the void (other than his fight with the elementals) and have been perhaps the ultimate villain for the void (such as Sauron—or more accurately—Morgoth in Middle Earth) and thus all realities indirectly. Some of the evils that plague Cythera could be traced directly back to him, whereas others could be independent from him and maybe not even know that he exists. From here, he could use his armies to continue conquering and at the same time manipulate whole realities from afar.
    Perhaps, I should've also changed his background so that he is still fighting the Chimaera and Cythera is only one of many realities to which the war extends. With the Chimaera still around, he would also be less inclined to use his power to conquer realities. In this way, they would still be fighting their battle behind the scenes, using realities, races, and individuals as pawns (much the same way that the elementals use humans as pawns).
    The Cytherans could indirectly encounter him and gradually begin to learn more about him (Selax would still know what he already knows about the DK), perhaps openly encountering him at some point. Since under these circumstances he wouldn't be the direct villain for Cythera, they might or might not be required to defeat him.

    The only problem with this is that he has already appeared in Echoes and the Tavern. Time travel might be bring about this change, but that would still cause problems with Echoes. (It might also require that I rewrite what I've written about him in some TSs and some of my chrons.) It would also make him less of a constant villain for Cythera.

    Ideas? Opinions? Suggestions?



  • That would probably have been better, in hindsight. However...

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    It would also make him less of a constant villain for Cythera.
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    To be honest, I'm not that concerned about this, he's not much of a good constant villain as it is.

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    (It might also require that I rewrite what I've written about him in some TSs

    That'd be difficult, you're rewriting a finished story now.

    Selax, on Nov 3 2005, 06:13 PM, said:

    Time travel might be bring about this change, but that would still cause problems with Echoes.

    Bryce left a while ago because every fanfiction peice on the boards existed in a disjoint fashion. Most stories did not influence the others, even though the characters themselves evolved and matured, which was creating a growing discontinuity problem, and in some sense he had a point. I've been trying to keep a constant timeline since then, which the last two (arguably three) stories have shared. However, if we just keep erasing the timeline and starting over everytime someone has a better idea of what should've happened, we'll never get anywhere, so I'm not too akin to rewriting what's written. The best thing I can think of is to find some way of writing in a situation that's closer to the ideal thing you wanted.



  • Does anyone else agree?

    I think that it probably would work better to do as I suggested, but, as has been pointed out, changing things to make this happen would be difficult. Under this arrangement, he would still influence Cythera and events in the realities around it, only in a less obvious manner. Some of the problems that befall Cythera would come about by his design (carried out by his servants), and some would be the normal problems that have befallen Cythera in previous TSs.

    Does anyone have any suggestions or ideas? Possibly another solution?

    (Oh, and by the way, Avatara, were you also saying that he should still be fighting the Chimaera? Or just that he should be a villain centered in the void?)
    If I reintroduce the Chimaera, I think that I can get him out of Cythera—the problem then being that the group already knows about him. Perhaps, they could think that he died in Echoes?



  • Should I just try this and see what happens?



  • The idea is quite good but it will take quite a bit of effort and time to make it follow (I think so anyway).



  • Well, most people seem to agree that he is too powerful. I feel that he is only a little too powerful, but not a lot.

    Selax, on Nov 8 2005, 01:47 AM, said:

    (Oh, and by the way, Avatara, were you also saying that he should still be fighting the Chimaera? Or just that he should be a villain centered in the void?)
    If I reintroduce the Chimaera, I think that I can get him out of Cythera —the problem then being that the group already knows about him. Perhaps, they could think that he died in Echoes?
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    I really like this idea, it would make quite an interesting TS/Chron.



  • I think that's the option we'll be going with.

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    Bryce left a while ago because every fanfiction peice on the boards existed in a disjoint fashion.

    Do you mean just the TSs (which I agree was a problem)? Or did the state of the chrons upset him too?



  • Selax, on Nov 18 2005, 12:59 PM, said:

    Do you mean just the TSs (which I agree was a problem)? Or did the state of the chrons upset him too?
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    It was more the chrons. The TSs at the time were actually following a fairly sequential development pattern. That's sort of the way I think TSs should be, but I didn't agree about the chrons. For one thing, I seem to recall that there are two or three different stories that deal with Tavara, no two of which agree. That's not necessarily a bad thing. I see no reason why someone else should be prevented from telling a story they want to tell, just because I've already told it differently.

    The principle difference is that a chron is operating in a world strictly of the author's creation (based on the world of Glenn's creation, naturally), whereas a TS has to operate inside a world-frame that's collectively agreed upon by all participants. Some degree of sequential development and consistency is about the only way I can think of to achieve that, apart from holding a big 'world-planning' session prior to commencing each TS.



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    It was more the chrons. The TSs at the time were actually following a fairly sequential development pattern. That's sort of the way I think TSs should be, but I didn't agree about the chrons. For one thing, I seem to recall that there are two or three different stories that deal with Tavara, no two of which agree. That's not necessarily a bad thing. I see no reason why someone else should be prevented from telling a story they want to tell, just because I've already told it differently.

    The principle difference is that a chron is operating in a world strictly of the author's creation (based on the world of Glenn's creation, naturally), whereas a TS has to operate inside a world-frame that's collectively agreed upon by all participants. Some degree of sequential development and consistency is about the only way I can think of to achieve that, apart from holding a big 'world-planning' session prior to commencing each TS.

    I agree with you on the chrons; I was curious because I hadn't previously realized that the chrons had anything to do with his departure. The TSs I can understand, but I can't see regulating the chrons as being necessary.

    This post has been edited by Selax : 18 November 2005 - 12:23 AM


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