Minor note on Scrolls and potions



  • The results of some experimentation

    I finally got around to experimenting somewhat (not much) with scrolls and potions.

    Personally, I didn't find anything that I considered very interesting or surprising (except possibly a minor note on potions), but I thought I might as well discuss the results.

    On scrolls:
    Scrolls appear to be an item with a spell or skill byte assigned to it (i.e. the item is described by two bytes followed by a third which gives its function). The spell byte for the scroll item appears to correspond to the spell byte for the character (all of which I think I have found), which enables me to assign pretty much any spell or skill to an item. However, I think that only spells (such as death strike) which have an external effect will cause the scroll to do anything, although I have not checked this extensively. For example, using a Scroll of Thievery results in nothing happening. In theory, one could use a grimoire (spelling?) to learn skills from scrolls, but I don't think it'd be very efficient.

    On potions:
    Each potion appears to be a distinct item, as opposed to the setup used for scrolls. Thus, I don't believe that I can create any "new" potions.

    Perhaps not much worth mentioning or not very interesting to most people, but I thought I might as well go ahead and share the results that I obtained.



  • It's still a little interesting that you can make scrolls of skills. Maybe a Scroll of Fishing is what we need to fish? ;)



  • you guys and your mad game hacking skills

    you should just go ahead and make Cythera 2

    :D



  • @themuseinyourhead_bot, on Nov 8 2008, 12:50 PM, said in Minor note on Scrolls and potions:

    you should just go ahead and make Cythera 2

    :D

    If only it could be done through changing byte values. :rolleyes:



  • Or what if there was a single byte that meant "compatible with Intel/OS X" and ta-da! Cythera X! :D

    We wish, sadly.

    (if that were the case every single classic game ever made would be compatible with OS X and my games folder on my newer laptop would be tripled or more :laugh:)
    Actually, every single classic app would be, so my apps folder would be quadrupled or something. :laugh:

    This post has been edited by Buzzzzy : 24 November 2008 - 04:12 PM



  • @buzzzzy_bot, on Nov 24 2008, 04:11 PM, said in Minor note on Scrolls and potions:

    Or what if there was a single byte that meant "compatible with Intel/OS X" and ta-da! Cythera X! :D

    That would make carbonizing these older games a lot simpler, wouldn't it? :p



  • Nah, we wouldn't have to carbonize them, they'd be cocoa-ized…or something.



  • Well, since I'm not too familiar with Mac OS X's APIs, I'll just say OS X-ized.



  • But why would we want them exorcised? Don't we like them? :p


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