Success of another sort



  • Regarding changing character alignment

    (Note: This might relate to the other topic enough that I'll end up merging both, but we'll see.)

    Much to my surprise (and delight), the alignment of characters in Cythera appears to be controlled by a single byte, at least in regard to whether they are your alllies or not. At any rate, changing this byte from 80 (thankfully, this seems to be always the number that needs to be changed) to C1 makes that character your ally. (It is possible that other bytes control hostility and such and that this is just set aside for allies.)

    By saving, then talking to someone, saving under another name, and using ResCompare, I generally find it possible to locate this byte for that character and change it using hex-edit. (Locating it otherwise would be very hard and knowing which character, if any, it corresponded to would be next to impossible.) They will continue their default AI until you leave the zone. After you have done so, they will follow as ordinary follows (even complaining about food <_< ), although I don't know if you can "ask about" or tell them to "wait."

    So far, I have gotten Hector, Demodocus, Ignae, and Ur-sylph (not all in one save file) as allies, and even one with both Ignae and Ur-sylph.

    A screenshot for your amusement:

    Attached File(s)



  • Heh. Neat.



  • Sorry if I reference a little MASCOT here.

    So when you talk to them in side a zone they use their normal conversation ID, or is the zone regardless? Also once you leave a zone (if it matters) do they take up a conversation ID of another follower (such as Hector or Athon, or perhaps even the proncess in Catamarca), or do they get some new bland version of the follower conversation ID?

    When they get into a battle do they use their normal fighting method, or is it different again in some way? And on that note does equiping weapons and armour make a difference?

    If their conversation IDs really do change wouldn't it be possible to locate where conversations are? Then all one would have to do is hack someone into their party, locate their conversation ID and then sometime in the future, change it.

    I'll try not to get too carried away here, since I'm not the hacker here anyhow. :D

    Good job and good find Selax. Your title should be, "Cythera Treasure Hunter" instead of, "Lord Rapierian of the Sith".

    This post has been edited by Two Jacks : 17 January 2008 - 08:51 PM



  • Their (as in people who are not originally intended to be able to join your party) conversation seems to remain the same no matter where you take them, unless they have follower AI (such as Hector). Indeed, I don't think that you can even tell them to "wait" or "join" via dialogue, although you can tell them to wait via the little menu in the party box.

    It seems you have to use target attack to get them to attack enemies. I haven't tried equipping them with weapons.

    @two-jacks_bot, on Jan 17 2008, 07:51 PM, said in Success of another sort:

    Good job and good find Selax. Your title should be, "Cythera Treasure Hunter" instead of, "Lord Rapierian of the Sith".

    Thanks, although I think that Bryce would deserve such a title (as well as credit for all hacking breakthroughs) :) . Actually, I had passingly considered changing it to "Negamoderator" in homage to a villain on an old cartoon show (I'm curious to see if anyone can guess which one).

    Also, another screenshot:

    Attached File(s)



  • @selax_bot, on Jan 24 2008, 12:30 PM, said in Success of another sort:

    Actually, I had passingly considered changing it to "Negamoderator" in homage to a villain on an old cartoon show (I'm curious to see if anyone can guess which one).
    Also, another screenshot:

    Dark Wing Duck?

    Posted Image

    This post has been edited by Two Jacks : 25 January 2008 - 09:38 PM



  • Heh. Love Ignae and Ursylph's little portrait things.



  • Alaric: Get out of my throne!

    Alaric: But I am the king, you imposter!

    :D



  • Two Jacks: correct.

    Actually, Buzzzzy, in one of my experiments with graphics, I turned my character into a throne.



  • Alaric: WTF—my throne is running away!



  • Actually, when you turn yourself into an inanimate object, you can't move.



  • Through years of devoted study, I've concluded that every follower in Cythera has a very limited vocabulary. They can say anything ranging from "Got any food?" to "I'm starving."

    No. . . I didn't really spend years trying to reach that conclusion. :p



  • @the-wizard_bot, on Feb 17 2008, 12:00 AM, said in Success of another sort:

    No. . . I didn't really spend years trying to reach that conclusion. :p

    (Actually, it took him decades ;) .)



  • . . .

    :p



  • That made me laugh a lot harder than the Radio 4 comedy show I'm listening to now...



  • Yeah, Wizard is pretty laughable. :p

    (Just kidding...maybe ;) )



  • I knew you were gonna say something like that. . .

    but I'm not really upset since I was expecting it anyways. :D



  • This might be something of a gravedig, but I thought that starting another topic on this would be redundant.

    As I mentioned elsewhere, I have made some more discoveries concerning character AI. It seems that at least some parts of it are actually loaded into the save file itself. This has enabled me to practice mass-changing of alignment and to be able to alter the graphics of the AI characters.

    An example of this is below. (I had to crop this image to get it to fit.)

    I can also say that max-party size is eight. My attempt to get all the mages and magesses in my party allowed me to get only as many empty party slots as I had.

    On an unrelated note, I have used this ability to learn the name of the ruffian in House Comana in Cademia (Deiphobus) and to confirm the identity of the ruffian at the farmhouse where Ariadne is held (Eudoxus). This could potentially warrant a minor update to Slayer's Guide.

    Attached File(s)



  • This is awesome! Keep up the good work.



  • w00t



  • @selax_bot, on Feb 14 2008, 11:14 PM, said in Success of another sort:

    Actually, when you turn yourself into an inanimate object, you can't move.

    actually, if you play the unregistered version, they also continually pester you to register like every 5 seconds

    I was quite relieved when I was finally able to register my copy


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