Spell Damage
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Well, that would prove that they are immune to death though, since death strike is supposed to deal 200 damage and liches and demons have a lot less than 200 HP.
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It only works if it hits.
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Unfortunately, BW is correct that Death Strike doesn't kill everything in one hit as I had initially believed. It does come close though! I can at least critically wound demons each time I use it. This does, however, mean that the damage dealt by Death Strike is not a constant 200. It must have some degree of variation. That makes no sense, though, because I used Death Strike on myself a lot and each time it did exactly 200 hp of damage. This could be explained, I suppose if we assume that the "Resist Magic" attribute negates a variable amount of damage. That is, if Death Strike really does do 200 damage, the amount absorbed by the "Resist Magic" tag may sometimes be enough to absorb enough of that damage for a unit with 100+ hit points or whatever the case may be to survive. I'm now thinking that the Delver engine calculates most damage randomly. I offer you an old post by Gandreas himself on his old Delver Boards:
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Things like combat resolution is also handled differently - there is a "traditional" skill test between the combatants, but then damage is calculated by taking a random amount from the weapon (plus strength bonuses plus "left over" points from the skill test) which is then reduced by a random amount based on the armor worn (so armor reduces damage, instead of changing "to hit").
Full post here
So, it looks like weapons are in a classification based on how much damage they can do, but only a random amount of that damage is actually used by the game in combat. Thus, weapons with a higher classification are better because there is a greater probability that the random amount of damage will be higher than a weapon of lower classification. I can't say any of this for certain; the Delver engine confuses me.
This post has been edited by The Wizard : 09 February 2011 - 09:53 PM
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I was just in the Cademia Sewers and I killed 36 ratilizards with one fireball!
There seems to be no limit on the number of enemies the splash damage will hit so long as they're in the radius. Another possibility is that there is a pool of potential damage the fireball can inflict and it will strike as many nearby units as it can until the pool is used up. Ratilizards would take very little damage before dying, so you could kill a lot of them before the spell lost its potency.
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@the-wizard_bot, on 28 February 2011 - 12:39 AM, said in Spell Damage:
I was just in the Cademia Sewers and I killed 36 ratilizards with one fireball!
There seems to be no limit on the number of enemies the splash damage will hit so long as they're in the radius. Another possibility is that there is a pool of potential damage the fireball can inflict and it will strike as many nearby units as it can until the pool is used up. Ratilizards would take very little damage before dying, so you could kill a lot of them before the spell lost its potency.
That's what I had always assumed, but I’ve been able to kill a lot of people at once with it, so it would have to be a very large pool.
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Try using Fireball when you storm the ruffian encampment. Thats what I always did (or, failing to have acquired the spell, used a Bomb).
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Ruffian encampment? I used to run in real quick, piss every one off and then run back out and lock the door. Then they'd all be stuck by the door. Sometimes I would unlock it and close the door everytime they try to open it. It was most humorous.
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How did you get 36 ratlizards? o.O
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I walked from corner to corner of the Cademia sewers and got all the ratilizards trailing behind me. I was also pretty astonished that there were that many down there.
TwoJacks, that's a funny idea
This post has been edited by The Wizard : 05 March 2011 - 05:03 PM
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@two-jacks_bot, on 01 March 2011 - 11:08 PM, said in Spell Damage:
Ruffian encampment? I used to run in real quick, piss every one off and then run back out and lock the door. Then they'd all be stuck by the door. Sometimes I would unlock it and close the door everytime they try to open it. It was most humorous.
Is there actually a key to that place? Or are you referring to bashing the door in?
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@buzzzzy_bot, on 06 March 2011 - 01:09 AM, said in Spell Damage:
Is there actually a key to that place? Or are you referring to bashing the door in?
Indeed there is, although I can never remember exactly which one it is; I collect a lot of keys, so I just use the 'try all' function. However, I suspect it's the one Pelagon carries (have to cast Shake Down on him before he goes AWOL).
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That would make sense, seeing as I never actually got that key iirc. I have a bad habit of breaking down doors before I get keys though anyway, and I think I found that place before I found Kosha.
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Pelagon's key is for the Comana guesthouse in Cademia. Does it also unlock the ruffian encampment? I'm thinking there was a key to it, but I cannot remember for sure.
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@breadworldmercy453_bot, on 06 March 2011 - 09:33 AM, said in Spell Damage:
Pelagon's key is for the Comana guesthouse in Cademia. Does it also unlock the ruffian encampment? I'm thinking there was a key to it, but I cannot remember for sure.
This is an interesting question. Obviously, the next thing we need is a guide to what all the keys open!
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I forgot to update, but I did check the ruffian encampment and was unable to find a key that unlocked it. I'm not saying it doesn't exist, but I didn't have it in that savefile. I did specifically get Pelagon's key and tried that, but it didn't work.
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I went ahead and made myself a list of all the keys I could find, where they were found, and what locks they go to. Then I added a list of locks that I couldn't find any key for (there were way more than I expected!). I'll just paste my notes here, they're in the order that I came across them, so not a good order for a guide. If anyone knows of any keys I missed, please add them ^_ ****^
D, gold, west: Found in crate in Maze of Initiation. Unlocks trapdoor in Maze of Initiation.
D, gold, east: Found in Hector's inventory. Unlocks a chest in LKH armory, containing a magic arrow.
B, Silver, west: Found in Berossus' room. Unlocks backdoor (north door) in the castle kitchen.
C, Silver, west: Found in Berossus' room. Unlocks backyard garden in castle. (Both east and west doors)
D, Silver, west: Found in Berossus' room. Unlocks northern locked bedroom in castle. (Both north and south doors)
E, Silver, west: Found in Berossus' room. Unlocks eastern locked bedroom in castle.
F, Silver, east: Can be bought from Antenor for 10,000 oboloi. Unlocks large house just east of House Comana in Cademia.
F, silver, west: Can be gotten from Ennomus. Unlocks door in Tyrant's tomb in Cademia.
G, gold, east: In a desk in House Strymon in Catamarca. Unlocks the Strymon guesthouse in Cademia.
B, gold, west: Metope's desk. Unlocks trapdoor down to the springs.
G, silver, west: Found in skeleton in Cult of Scylla temple. Unlocks the two chests in the cave to the west of the temple. One chest contains 54 oboloi & 12 rubies, the other chest contains 238 oboloi & 3 bombs.
C, gold, west: Found in skeleton in Cult of Scylla temple. Unlocks door leading to the Sword of Heros.
C, gold, east: Found in skeleton in Cult of Scylla temple. Unlocks Inner Brotherhood stronghold.
D, silver, east: Found in desk in Ruffian Encampment. Unlocks chest in same room.
Unlabeled, gold, east: Received when joining Ratcatching Guild. Unlocks the sewer entrance building in Cademia.
C, silver, east: Given by Thersites, unlocks the door to the jail in Odemia.
B, silver, east: Found in Eudoxus' inventory. Unlocks trapdoor in the abandoned farmhouse to rescue Ariadne.
H, gold, east: Found in a desk in House Atussa in Odemia. Unlocks the Atussa guesthouse in Cademia.
E, gold, east: Found in Opheltius' inventory. Unlocks the Nicander guesthouse in Cademia.
I, gold, east: Found in Pelagon's inventory. Another copy in the desk in Myus' meeting room. Unlocks the Comana guesthouse in Cademia.
F, gold, east: Found in Parium's dresser. Unlocks Dodona guesthouse in Cademia.Locks without known keys:
Coffer in Machaon's workshop
Two chests (guarded by ruffian) in House Comana in Cademia.
Coffer in Antenor's house
All cells in Cademia prison.
Both cells in Odemia prison.
Chest in Laomedon(?)'s house (house with fishing supplies), chest has archery.
Alaric's study in LKH
Gate to ruffian encampment
Paris' empty chest
Chest in the northeast corner of House Comana in Kosha, containing three bombs.
Omen's quarters & bomb storage room under Cademia.
Oeneus' empty coffer (hidden by potted plant)
Sacas' study (both doors)
Armory rooms in House Comana in Kosha
Small room with an altar in the Idomeneus Cave
North door of the guards' barracks in Odemia
Storage room in Odemia
Coffer in Atreus's quarters, covered by a potted plant.In my Key Quest, I shook down Opheltius for the key to the Nicander guesthouse, but the problem was, he wouldn't move so that I could pick up the key at his feet. I figured I'd attack him to make him move. I wisely disarmed my weapon first, so I wouldn't kill him in one hit. Yeah, I killed him in one hit with my bare hand. I carried around his body for the rest of the game until I learned Resurrection, because I didn't want to waste my necklace's sparkle. Later on in the game, Berossus told me how Halos crashed city council and murdered Opheltius. I knew he was innocent before I even heard Dryas' report - I murdered Opheltius! There you have it, the entire murder was staged. What really happened to Opheltius? Who knows, maybe he's an undine agent. I tried resurrecting the body after the "murder" to question him, but it just disappeared
This post has been edited by BreadWorldMercy453 : 01 April 2011 - 09:10 PM
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I put your key guide on this page, if you don't mind, BW.
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Nice! I love how you've put them all in an order ^_ ****^ Your site rocks!
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And it looks so much better than a wikipedia page!
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Again, impressive work, 453 and Wizard
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