party coherence



  • Is there any way to keep the NPC's from wandering off in bizarre directions? This has been especially bad a problem in the narrow corridors underneath the destroyed colony. Tim wanders of, Hector wanders off, then by the time they're getting back, the rest of the party is wandering off. I can never get everyone in the same place to fight the demon. Is there a way to make everyone just stay near you? Can you tell people to just go to a particular square?


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