Graphical Breakthrough?



  • I was looking in ResEdit at the Cythera Data files, and I found what appears to be where the graphics are actually stored: the 'eBRS' resource, and the 'eSTM' resource. I haven't tried any experiments yet, but they look pretty promising: they list a whole bunch of things, like "Forest Medium 1" and "Forest Light 2". The 'eSTM' resources have 132 characters in them, which can be shortened to 88 (also the first two hex spots) by: removing the four characters that basically say 88. That takes you to 128, which can be shortened to 64 by dividing by two, as a 0 is in between each piece of data (which is how it's done in a DWRD). However, I always thought the tiles were stored in 16*16 size graphic files. Things might clarify when I do some testing...

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    <font color="gold">Bronze: the other gold metal.</font>



  • Alright!! Go Talos!

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    And so the problem remained; lots of people were mean, and most of them were miserable, even the ones with digital watches. Many were increasingly of the opinion that they had all made a big mistake in coming down from the trees in the first place. And some said that the trees had been a bad move and that no one should ever have left the oceans. - Douglass Adams



  • Well, I've done some testing on the 'eSTM' resource (the 8*8 one) and I can't figure out what it does. It's to small to actually be graphics, maybe they're textures?

    I'm going to try fooling around with the 'eBRS' resource, but there are a lot of parts to it that are very confusing to me.

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    <font color="gold">Bronze: the other gold metal.</font>
    (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evo&category;=guides&display;=date&file;=ChroniclesByJake101.sit.hqx")Chronicles by Jake101: the unposted chapters.(/url)

    (This message has been edited by Talos (edited 10-10-2000).)



  • Quote

    Originally posted by Talos:
    **Well, I've done some testing on the 'eSTM' resource (the 8*8 one) and I can't figure out what it does. It's to small to actually be graphics, maybe they're textures?

    I'm going to try fooling around with the 'eBRS' resource, but there are a lot of parts to it that are very confusing to me.

    **

    eSTM are "stamps", and eBRS are "brushes", both used by the editor (stamps let me blast down a whole chunk of tiles all at once, rather than one at a time, and brushes allowed me to do things like draw a coastline, river, wall, etc.. without having to constantly switch between the different tiles (so if the "line" curved, it would used the curved shoreline tile).

    The only things in the resource forks are things that really should be resources (like fonts, color tables, and cursors) or editor related things (so that they would be "out of line" from the storage of the game data). All graphics are stored in the data fork and are compressed (just like all the text data/scripting code is also encrypted).

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    Mad, Bad, and Dangerous to Know...



  • Thanks for the info, Glenn. :)

    I guess you could still make broad graphical changes, if not maps. I'll have to try. Oh well.

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    <font color="gold">Bronze: the other gold metal.</font>

    (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evo&category;=guides&display;=date&file;=ChroniclesByJake101.sit.hqx")Chronicles by Jake101: the unposted chapters.(/url)


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