deep water patch



  • there is no deep water in cythera. :frown: I just want to go fishing! :frown:
    Can someone make a patch that puts in some deep water? it would be cool. ;)

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    Valenziano



  • No one other than Glenn Andreas has that power, unfortunately.

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    Slayer's guide to Cythera:
    (url="http://"http://www.macclassics.com/cythera/cythera.htm")http://www.macclassi...era/cythera.htm(/url)



  • Well, if you're a good hacker/programmer its possible but you might seriously screw up the game so I wouldn't recommend it.

    Talos did something with graphics in ResEdit. I don't have ResEdit so I may be wrong, but isn't is possible to make a patch with deep water with ResEdit?

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  • Hmmm....., I don't know too much about ResEdit, but I am fairly certain you wouldn't be able to change something like that.....the pictures in question are stored in thingies that you open....I know that much. :)

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  • It is theoretically possible to pull it off with a data fork editor, but would be very difficult. A good patch would involve altering tile placement in many places on many maps, and potentially adding a whole new type of tile, with its own properties. Since the data fork looks like gibberish without some kind of editor specifically designed for the task at hand(one doesn't exist), it would be virtually impossible to do that sort of thing.

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    Slayer's guide to Cythera:
    (url="http://"http://www.macclassics.com/cythera/cythera.htm")http://www.macclassi...era/cythera.htm(/url)



  • Creating the 3D cursors plug was simple, I just went in and changed some 'crsr' resources. However, maps are stored in the data fork, which is not easily understood. At all. Also, I doubt a tile for 'deep water' exists, nor even the properties in the code itself to make something like fishing work. So you're out of luck.

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