Several years back I read a lot about the Kaballah stuff, learning that the Tree of Life, the braziers, and the Sapphire books are definitely connected. I wanted to write an article about it for the Cythera wiki, but I didn't understand it well enough to explain it, so I gave up. Relevant to this discussion is this old thread, where some guy discovered 19 years ago that Cythera had a Tree of Life zone, and instantly recognized the braziers as being related. Unfortunately, at the time no one seemed interested in investigating it.
Posts made by 453
RE: More Fun Tree of Life Speculation
I'm too tired to think about what I'd like to see in a lifestream. A speedrun could be possible - it really is a short game, and if you opt to skip things like reading books, earning money, grinding, replicating, talking to Prusa 200 times (looks at Sely), and side-quests, it seems like you could finish in a couple of hours. But, it might be more interesting to focus on what aspects of the game you find particularly interesting.
Game questions- agree with Buzzy, resolving the Opheltius murder is 100% necessary to scare Pelagon into the kesh grotto. It's Stentor telling you that he saw him in Cademia that triggers it.
You need to give Charax the timeflux book, the deep sea kelp, and the earthheart mushroom, before you can purify the Crolna. If you have all these, you could give them all in one visit (though would require two dialogues). There is no required wait period - if Charax asked you to leave him alone for a while, it's because you didn't give him what he needs yet.
Edit: I should also mention that the one thing in the game I remember that requires a significant time wait is the gator skin boots. I think it takes Alastor four in game days, but I don't remember exactly. It's why I always try to give him the gator skin on the first day, but I nearly always end up completing the game before he finishes the boots anyway, I assume if you go with a speedrun, you'd just skip it. Other things that require waiting: talking to Halos if you don't know persuasion (see the character schedule for what times of day he's willing to talk), and getting the Sapphire book of Mercy from Itanos (late in the evening only). Or, you know, talking to anyone if it's the middle of the night. The Awareness skill is very helpful for keeping track of the time. Did you know if you have the awareness aptitude, you can start using it before you've even learned it?
RE: Mushroom steak
If you want to get those other two items yourself, one way would be with Pandora’s Box: with the Lockpicking aptitude, watch for a byte that changes from 16 to 0 when you learn the skill, then change it to 1 or 2, then Divide Food.
This might be a bit beyond me, I just get the mushroom steak, even after changing that 0 to a 1 or 2. I am curious about the "yetch" and "not bad" food items though ^_^
RE: Mushroom steak
I think it’s a bad idea for a bug fix to add a feature too. It’s your choice whether you want to apply the bug fix or not, though.
I guess it wouldn't fall under "bug fix" but I still think implementing things that gandreas had to cut out at the last minute is something that we should do ^_^ I still vote that the mushroom steak is more valuable than the lockpicking skill.
For a few more points of comparison, creating butter is
New(16, 0, you, 0, 132, 0, 0)(in your inventory? or in the churn?).
I have no idea what any of the code means, but I can at least confirm that butter is created in your inventory.
Since "Lock Picking" produces a mushroom steak, but "Lock Picking (0)" (rogue aptitude) produces a strange device, is it possible to hack a save to test what happens with Lock Picking (2) or something?
There's an awful lot of content that was either cut or never fully implemented. I suspect the mushroom steak was supposed to be one of several "not very good" food items, but I guess it could have been intentionally unique.
I am curious what other items aren't accessible in the final game. The hintbook implies that the game originally had at least two additional alchemy ingredients (snake fangs and taconite pellets) and five additional potions (hurting, poison, confusion, awaken, and sleep). It would be really cool if there were more food items, or any kind of item really. Just anything new ^_^
Edit: Also, does anyone have a way to use Bryce's bugfix patch? I am curious if Aethon's lockpicking skill would convert to a mushroom steak, once it's properly working.
RE: Mushroom steak
Buzzy discovered that the lockpicking skill is actually converted into a mushroom steak when food is divided (or, if you have the lockpicking aptitude but haven't trained in it, it becomes an edible strange device instead). I cannot say for certain that a mushroom steak can only be obtained at the cost of your lockpicking skill, but I suspect that that is the case and that no one has ever noticed before because no one uses lockpicking anyway.
I am opposed to removing this bug without programming in some other way to get the mushroom steak. Here's my ideas:
-It could be one of the possibilities to get from Emesa when asking for food. Since she doesn't serve meat, a mushroom steak seems possibly fitting, but then again, she has a reputation for being a good cook, so maybe not.
-Helen could sell it at the study hall? She has a reputation for being a bad cook, so. Or maybe Paris could sell it in his shop, like he's trying to sneakily get rid of his terrible lunch without Helen noticing.
-Perhaps a mushroom steak could be placed in Aethon's inventory or somewhere in his house. People have believed in the past that their mysterious mushroom steaks originated from Aethon, which makes sense because having him in the party is a prerequisite to learning lockpicking. He also knows lockpicking himself, although that skill does not work except in Bryce's bugfix patch.
-Could be fun to hide it in Ayrit somewhere, since that's the mushroom capital of Cythera. I'm guessing the Seldane live on mushroom steaks ^_^
RE: Cythera Summer Chron Challenge
I wasn't expecting a Grapper (though if someone else decides to participate and include Grapper, I will be delightedly surprised ^_^). I really liked reading this scene. It was sad, but it was relatable. I like how it doesn't sugarcoat depression, but shows how utterly helpless it feels. And how well-meaning people try to help, but only end up making you feel guilty and continuing the depression spiral. Very well done! I hope that some day you will finish this chapter (even this chronicle?) so I can find out what happens to Tiernan! Thank you for writing this!
RE: Can you still access your account?
Thanks for activating my account, Wizzy! I guess I should ask Fiery about the email. I'm sorry to hear the new forum is causing you so much trouble : __( I can't imagine you'll have time to deal with that on a regular basis.
Buzzy - I got quite a laugh at your temporary username : _D If you end up making another temporary account, will it be named buzzzzzzzzzzzzzzzzy? For a moment I thought you were saying you started making a Let's Play and I got excited :x I don't think we could ever have enough Let's Play Cytheras ^ __^