Aethon has a bunch of ask-about dialogue that doesn't work due to a bug. You can view it with ReDelv; I don't remember what it was. (I think I also fixed it in the last patch, if anyone actually used it.)
BryceSchroeder_bot
@BryceSchroeder_bot
Posts made by BryceSchroeder_bot
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RE: Ask About
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RE: Boring Cythera Experiments
@breadworldmercy453_bot, on 25 May 2016 - 09:15 PM, said in Boring Cythera Experiments:
No, it goes through the Mac OS starting up screen, then instead of going to the desktop I just get a grey background and a white rectangle that looks like the "welcome to Macintosh" box, except it's blank and flashy, and it stays that way forever until the whole program crashes : __(
Maybe it's just the emulated Mac that's messed up. I've had Basilisk hose the HD from time to time, and I think there was a backup of the mac HD image somewhere accordingly. If not, drop me an email and I can forward you a copy of mine. Hopefully that will put it right. Good luck!
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RE: Boring Cythera Experiments
@breadworldmercy453_bot, on 25 May 2016 - 05:02 PM, said in Boring Cythera Experiments:
I'm sorry, I don't know what I did to it : __( It's not completely destroyed, but Basilisk doesn't work anymore.
Does it give an error message or anything?
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RE: Boring Cythera Experiments
@breadworldmercy453_bot, on 21 May 2016 - 01:42 PM, said in Boring Cythera Experiments:
Alas, this might be the end of my boring Cythera experiments, I seem to have destroyed yet another computer : __(
What seems to be the trouble?
By the way, sorry for not working on bugfixes; been super busy lately with work and the 3D printer thing.
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RE: Cythera Bugfixes
I finished that greenhouse project, so hopefully I'll be getting back to this soonish, just FYI. Thanks for your patience.
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RE: Cythera Bugfixes
Obligatory log update -- no particular progress is likely today, I need to build a thermostatic ventilation control for my solar greenhouse, which is in danger of working a bit too well on sunny days...
@breadworldmercy453_bot, on 28 March 2016 - 02:39 PM, said in Cythera Bugfixes:
I just love bellerophen's stories so much : _D A couple of years ago, I wrote four more chapters to complete it, but mine can't be compared with the brilliance of the original ^ __^ (Nor could it be compared with the epic 32-chapter Grapper's Return!)
Got a link?
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RE: Cythera Bugfixes
Oh man. That story.
Quote
"Is the problem solved?" Chevodocus asked.
Chevodocus. I do at least like how the author went to the trouble of making up a vaguely (if only vaguely) "Cytherian"-sounding name instead of pinching a name from the Odyssey.
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RE: Cythera Bugfixes
Working on figuring out how the AI works. This is obviously a wonderful excuse to find out what happens if I put twenty undead and six liches right out from of the castle in Cademia.
Unfortunately, it did not turn into a battle royale. Berossus declined to participate in the battle taking place in his castle, even when a lich hit him with a lightning bolt meant for the jester. Neither did his guards. You would think that "horrid undead monster shooting the judge with lightning" would fall into the category of behavior that a guard should prevent. I guess the guards were too busy watching me in case I accidentally attacked a chicken.
I'm surprised guards aren't Good-aligned. Only the hero(ine), fools and kings seem to be. (Magpie isn't in my party, that jester is a generic fool to give the liches something other than me to attack.)
This post has been edited by BryceSchroeder : 27 March 2016 - 11:47 PM
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RE: Cythera Bugfixes
You absolutely have done stuff to help. I used your meticulously gathered NPC schedules to find and understand the data for that. Other people have helped me too - I used Selax's list of zoneports when I was figuring out how that worked. (And previously, when I figured out how the world model was stored.) I go to The Wizard's Cythera Guides site frequently to reference stuff. I used Sfiera's Cythera CLUT when I reverse engineered the compressed graphics format.
I'm just disappointed that given how rich in programmers our small community is, how I seem to be the only one writing any code to advance this, or doing much analytical work. (Habnabit has helped some, particularly early on, in the not-to-be-under-appreciated role of "other programmer to bounce ideas around with") It's slightly discouraging that after well over a year, I have had zero pull requests on github, just saying, and only a handful of wiki edits by people other than me.
I'll keep working on this anyway, though, because I actually do enjoy working on it, so I'm not really depressed about it or anything. Also, I suppose I haven't exactly been clear that I wanted or would appreciate help, I guess, so, I'll just put it out here that I would - I've no desire to monopolize the work on the technical documentation project, anyone who wants to help is more than welcome.
This post has been edited by BryceSchroeder : 25 March 2016 - 12:20 AM
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RE: Cythera Bugfixes
Okay, got that done - redelv's assembly language system (disassembler and assembler) can now cope with all the scripting code in Cythera, with six exceptions. Two of them are just plain weird things that may in fact be broken (One appears to have an array cut off part-way through, the other of which has a bunch of references to strings in other resources... but in fact the strings are in itself.) The other four contain complex instances of nested subroutines. One of these is the Strange Device object class, and the other are the character classes for Tros, Palaestra and Pheres, whose lecturing dialog is implemented in an... interesting sort of way. Redelv can assemble all these things, it's just a matter of manually correcting the output of the disassembler, so it doesn't actually prevent you from editing any of those characters/items.
Running some regression tests now, but so far things are looking good.