@bryce_bot, on Aug 20 2007, 06:05 PM, said in To boldy go where no Cytheran has gone before. . .:
Two Jacks said:
Since we're able to make teleporters then why not other things? Could it be possible to make another weapon (say a short sword) but make it have the same abillities as a sowrd of heros? Could one make an item that has an infinit cast of fire ball or another spell that wouldn't use magic? Like useing bread on a person becomes useing death strike on a person.
Why, when you can probably just make a Sword of Heros? Get it in your character's inventory and copy-paste the data.
I don't know if that will just work or not, but I'd start there. As to the more general problem of changing weapon stats: I doubt it. It's probably (almost certainly, really) in the Cythera Data file, not the saved game.
You'd be able to hack the swords to be treated with obsidian-that would have to be in the save file. It might also be possible to hack an axe to be sharpened, but this depends on how it stores the sharpness attribute. If the sharpened swords are separate items with the same graphic and name, you wouldn't be able to sharpen the axe unless it too had sharpened versions defined. This wouldn't be impractical (though it might get a bit unwieldy when defining objects)-there aren't that many levels of sharpness. If they're modifiers... well, the effects could be interesting, and possibly applied to still other things.