@453 said in Cythera Speedruns:
If you're going to cheat your character species, go with a ghost :P Can fly, and also invincible.
Now there's an idea! It'd be pretty fun to wander around finishing everything without needing to worry about enemies.
- I'm not a fan of asking followers to "attack target" because it seems to undue whatever other strategy you asked them to do.
It's definitely problematic in a speed run. I'm growing to like Attack Weakest, but it still seems like they don't automatically trigger until I start getting attacked. I'd like them to be more proactive.
- You took an extra step to get the seldane disks placed. I honestly always do it the same way and never considered other solutions to that simple little puzzle.
That's the order from the hint book (pg. 46), which I also put on Cythera Guides' key, but watching Buzzy's video, I realized it's definitely an unnecessary step. In my next speed run, I adopted the more compact method.
- When trying to find Alaric through the locked door later: You’re searching way too high ^_^ Seems faster to bash the door, if you’d grabbed Eudoxus’ mace..
Instead of the door bash, Buzzy demonstrated a great way to get bombs early, so I'm liking the idea of using one of those to blow the door. It saves the need to search blindly. In my original notes, I was going to the trouble of getting more bombs but never using them.
- Why (in the polyp cave) did you move light-staff from Timon to you? Is it because you knew he'd die?
Sadly, my followers aren't enjoying a high survival rate in these attempts. At least they're dying for a cause! (saving me time 😛)
- You skirted the coast to get to Charax’s house. This confused me, I actually thought you must be going to the scylla temple, but I couldn’t see how that would be worthwhile in a speedrun. Is the coastal route less likely to be ambushed by polyps?
No, I just hadn't worked out which distance was less until seeing it on Buzzy's and checking the map.
- The ending was sad. The first two times you used Awaken on him were fine, but when he tried to go to his distiller, he accidentally went outside and couldn’t figure out how to get back in… The moral of this story is, don’t wake up scientists from a dead sleep and ask them to perform huge world-changing experiments. (He was even labelled "person sleeping" while you talked to him, he was obviously not fully awake). I do wonder if you had locked the door shut (or blocked it), maybe it would have worked?
I may have to try this. I'm betting the problem lies with him being flagged as asleep but needing to initiate a dialog when up by the distiller. Maybe it will work if he's locked in or maybe attacking him is the only way?